You also don’t need numbers of users or sales figures. One does not need to read the 219 pages of the essay to realize the importance of the sector. A still from ‘Pong.’ They are everywhere around us Below we present some of the key points of the book. Just the opposite of what the recently published essay El siglo de los videojuegos (The century of video games), by specialized journalists Jorge Morla from EL PAÍS and Borja Vaz from El Cultural, sets out to do. Nevertheless, the underlying debate still resembles a match of Pong: two sides in a black and white dispute. Today, there are million-dollar blockbusters, online competitions where thousands of gamers participate, sophisticated and complicated plots, state-of-the-art consoles and controllers and photorealistic graphics that hardly require any imagination at all. More than 50 years have passed since the release of the first massively commercially successful video game, and practically everything has changed. Thus, the Pong player was not only required to have some skill with the controller to move their line up and down, trying to hit that little white speck they also needed to use their imagination in order to believe that they were actually hitting a ball in a fast-paced game of table tennis. Between them a square dot moves from side to side, while a couple of numbers keep score above. At one end of the dark screen, a small white line.
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