It is also possible to kill the occupants with the help of a flamethrower, but CJ must aim at them and fire while being cautious as it may be harmful to him as well (only if fire immunity has not yet been gained from the Firefighter missions).Īnother method is to sneak to an item, pick it up, walk to the living room, and just run to the door. However, if CJ kills the occupant and leaves just before the police arrive when he returns inside, (assuming there is only one occupant) the noise meter will be gone. Shooting sleeping occupants can be difficult, as they automatically rise and give barely seconds to aim straight at the head and kill the occupant before the police are notified. One of the easiest methods is obtaining a Silenced 9mm and shooting the occupants of the house in the head, thus eliminating the noise meter. If the noise meter is completely filled, the player has ten seconds to get out of the house before the cops arrive. Bumping into the interior or opening a door inside the house also fills up the noise meter. Alternatively, he can walk very slowly, or wield a heavy weapon that prevents running. Crouching reduces noise while being able to move quickly. There are ways Carl can walk throughout the house that will not make the meter fill up completely. It is similar to other meters in the game that gradually fill while performing a certain action. Upon entering a house, the noise meter appears. Unloading at least 23 items at once will instantly complete the mission. The BradyGames Official Strategy Guide claim that earning over $10,000 or more from the Burglar mission is required for 100% completion, however, that is not necessary: Getting a total of at least $10,000 from the mission, however, will give the player infinite sprint, as well as an additional $3,000. It's calculated with the following formula: The money earned from burglary depends on the number of goods unloaded at once. When it is near dawn, specifically after 06:00, if the player still has items in the truck, the player must unload all of the items stolen at a nearby garage marked on the map. On some occasions, the inhabitants will already be awake upon entering the home, and sometimes it can be a whole house full of gang members (if the house is within a gang territory). Failure to get out of the house in time results in a three-star wanted level, and the player must clear it before offloading their merchandise or breaking into another house. The player must also be quiet, as making too much noise will wake the house's occupants, and they will call the police giving the player ten seconds to escape the house before they do so. Once inside a house, the player must find an item and take it back to the van. Only those with a yellow arrow in front of the door can be entered and looted.Īccessible homes in Los Santos could be found in:Īccessible homes in San Fierro can be found in:Īccessible homes in Las Venturas are found in: Not all the houses in a certain area can be stolen from, and sometimes some houses can either be accessible or not. In addition, on the floor in living rooms and bedrooms the player may also find money ($20-$70), knives, baseball bats, pistols, silenced pistols and shotguns (but only the first time he enters a home once he leaves and re-enters the property, additional items will no longer appear). The mission requires the player to quietly search houses for anything worth stealing, such as Television sets, stereos, radios, video game consoles (such as the CJD 500), VCRs, and microwaves. The mission can be activated whenever the player enters a black Boxville between the hours of 20:00 and 6:00.
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